Project Description
We are building a zero-gravity FPS with recoil-based movement. The goal of the game is to shoot the other players and avoid getting hit. The player wins when all the other players have been killed off and they are the last player standing.
Interesting / Unique Aspects
- FPS game with movement in space
- Zero gravity setting with no “down” direction
- Shooting is the primary/only way to “move” in the game
Must Have Features
- Asteroids that float around
- Player physics
- Shooting/movement mechanism
Would Be Really Nice Features
- Floating physics objects
- Physics damage
- “Lasso” (grappling hook)
Cool But Only If Ahead Of Schedule Features
- Multiple weapon/class options
Group Management
Major Roles